Sapphire Radeon R9 Fury Tri-X card is AMD, which shows that the company is able to fight with Nvidia for players who want to uncompromising performance. GPU will allow for a long time to enjoy a smooth game at the highest detail. In addition, cooling designed by Sapphire presents a relatively high culture of work and looks very well (the backplate of tyłu- perfect move).
SAPPHIRE Tri-X Radeon™ R9 FURY 4G HBM
The SAPPHIRE Tri-X R9 FURY is based on an exciting new GPU from AMD that combines Graphics Core Next architecture with the revolutionary high bandwidth memory (HBM). This is coupled with a new and sophisticated cooling solution developed specially for this card, based on SAPPHIRE’s award winning multi-heatpipe triple fan Tri-X cooler to allow the card to run totally silently at low loads, and quietly and at low temperatures even when gaming or in demanding applications.
Dual ball bearings on the fan spindles ensure smooth running and long life and are designed to keep out dust. A quiet cooling solution, Two ball-bearing fan features a high-efficiency blade design.
10mm heat pipe
10mm diameter copper heat pipe has 53% better efficiency at dissipating heat than 8mm heat-pipe. Single 10Ø heat pipe is capable to handle 90W thermal dissipating. (8Ø is designed for TDP 65W). With 1x 10mm, 2 x 8mm and 2x 6mm heat pipe, the module is designed to handle over 300W GPU Power.
Intelligent Fan Control II
Intelligent fan control allows one or more fans to be stopped for lower noise when the card is under light load and automaticaly restarted when the card temperature rises
Frame Rate Target Control
Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.
Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.
DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.
AMD Freesync technology
No stuttering. No tearing. Just gaming.
AMD FreeSync™ technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.
Freesync uses industry-standard displayport Adaptive-Sync Eliminates screen tearing without all the usual lag and latency
- Synchronizes the refresh rate of a compatible monitor to the frame rate of your content, however much it varies
- Monitor partners are validating with drivers from AMD now
AMD Eyefinity Technology
Multidisplay technology for gaming, productivity and entertainment
We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).
Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too.1 Create your dream display.
Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.
Introducing AMD LiquidVR
LiquidVR™ is an AMD initiative dedicated to making VR as comfortable and realistic as possible by creating and maintaining what’s known as “presence” — a state of immersive awareness where situations, objects, or characters within the virtual world seem “real.” Guided by close collaboration with key technology partners in the ecosystem, LiquidVR™ uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown.
High Bandwidth Memory
Introducing HBM, a new type of memory chip with low power consumption, ultra-wide communication lanes and a revolutionary new stacked configuration. HBM’s vertical stacking and fast information transfer open the door for truly exciting performance in innovative form factors. And GPU applications are just the start – look for HBM’s superior power efficiency and space savings to spark industry-wide innovation.
Revolutionary HBM breaks the processing bottleneck
Performance well beyond DDR4/GDDR5/LPDDR4 HIGH BANDWIDTH
>3X the performance per watt of GDDR5
SMALL FORM FACTORS
94% less PCB surface area than GDDR5
New interconnects, interposer & DRAM type designed by AMD
Performance R9 Fury is a decent, competitive for the GTX 980 level. Radeon had to acknowledge the superiority of the factory overclocked Maxwelli in FullHD resolution, but after going to a higher mode of its position has improved, which confirms the theory of high overhead AMD Catalyst driver for the processor. Generally, the issue is trivial - the more CPU power affects the score, the R9 Fury performs worse. This trend persisted in the red for a long time, and the only hope for improvement is DirectX12 API, because the first results of synthetic tests are very promising.
What we have here then is the quietest high power air cooled card we have ever tested. In its OC configuration the Sapphire Tri-X card tops out at 38.2dB under Crysis 3, less than 2dB(A) above our noise floor and nearly 5dB quieter than the quiet R9 Fury X. Switching to its reference configuration drives noise levels down even further, to just 37.8dB(A). To put that in perspective, the Sapphire Tri-X under a gaming workload is as loud as the GTX 980 Ti is at idle. Simply put, these results are amazing.
Quiet is the name of the game here. Sapphire has shown they can effectively cool the Fiji Pro core without excessive fan noise. That is one heck of an accomplishment and points towards how efficient their Tri-X design really is.
About a month ago, just two weeks after its flagship Radeon R9 Fury X launch, AMD launched its little sibling, the R9 Fury positioned as a big money-maker for the "Fiji" silicon. To say AMD is at the forefront of new technology is an understatement. The company rigorously pursues and in many cases introduces new technology into the PC consumer-graphics space. AMD's past two memorable technological breakthroughs in this space were Graphics CoreNext, a powerful new number-crunching machinery for the GPU, which made not just AMD but also a lot of crypto-currency enthusiasts a lot of money, and GDDR5 memory in their giant-killing Radeon HD 4870. The past year hasn't been kind to AMD in terms of GPU-market share, which is partly because the company didn't introduce anything major since 2013—all due to competition from NVIDIA with its "Maxwell" architecture and probably also because the company is focusing on high-volume ISV deals, such as new-generation game consoles, and the development of the chip that drives the card we're reviewing today, the Radeon R9 Fury.
I’ve said this before and most likely will say it again, partners have to play with the hand that they are dealt. It’s up to the partner to take that hand and make it a winner. The gaming performance of the AMD Radeon R9 Fury is what it is, somewhere between a GTX 980 and a GTX 980 Ti based on resolution. It consumes quite a bit of power and is hard to keep cool. Sapphire has taken that hand and knocked their draw out of the park, with the Tri-X cooler.
AMD launched its new Radeon™ R9 Fury X just a couple of weeks ago now, and while we knew that the much bigger, non-watercooled variant in the R9 Fury would launch soon, it feels like no time has passed since then. I would dare say it's because I've been knee-deep in writing Fury X content, with my original review on the single card, then again in CrossFire.