AMD hat seine Radeon-R300-Serie vorgestellt und dabei nicht nur mit neuen Chips wie dem R9 Fury X geglänzt. Das Gros der R300-Reihe besteht aus umbenannten älteren Modellen und einer Verschlankung des eigenen Produktangebotes. Was sich hinter der "neuen" R9 390X verbirgt, klären wir heute anhand unseres Testartikels zur Sapphire Radeon R9 390X Tri-X. Diese muss sich dabei mit der letzten Variante der Sapphire R9 290X Tri-X mit 8 GByte messen.
Dual ball bearings on the fan spindles ensure smooth running and long life and are designed to keep out dust. A quiet cooling solution, Two ball-bearing fan features a high-efficiency blade design.
10mm heat pipe
10mm diameter copper heat pipe has 53% better efficiency at dissipating heat than 8mm heat-pipe. Single 10Ø heat pipe is capable to handle 90W thermal dissipating. (8Ø is designed for TDP 65W). With 1x 10mm, 2 x 8mm and 2x 6mm heat pipe, the module is designed to handle over 300W GPU Power.
16K Hours Capacitor
High quality aluminum-made long life capacitor lengthens the life time of the product. Improved reliability and better overclocking are possible by using only high-polymer, aluminum capacitors which possess far superior characteristics than regular aluminum capacitor for a longer product life. When operational temperatures drop by 20°C, the product life span is extended by a factor of ten, when the operational temperature increases by 20°C, the product life span only decreases by 10%.
Intelligent Fan Control
For high-end graphic card users, we always like to get the best performance, running GPU cooler ,quieter and longer life.
Traditional graphic cards cooling solutions mainly focus on keeping GPU at lower operation temperature while balance acoustic for end users to enjoy a quieter gaming experience. At Sapphire our experienced thermal experts always fine tuning the fan control table for each graphic card we designs.
With more and more transistors and integration of High bandwidth memory (HBM), we introduce an even more intelligent scheme to monitor and dynamically adjust the fan speeds. This so called IFC (Intelligent Fan Control) not only limited to cooling GPU cores but also inputs from HBM , Power control logics (like MOSFETS) . With integrated SMU, there is a smart algorithm to received temperature reading from multiple inputs, i.e., multiple GPUs power cores, external Bridge control logics, voltage regulator MOSFETs. It will also take the current application loading, environment temperature into consideration.
The benefit of this new intelligent fan control methodology is , users can always expect the best performance, quieter environment based on whole graphics systems without need to worry about the manual fan table adjustments.
Frame Rate Target Control
Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.
Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.
DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.
AMD Freesync technology
No stuttering. No tearing. Just gaming.
AMD FreeSync™ technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.
Freesync uses industry-standard displayport Adaptive-Sync Eliminates screen tearing without all the usual lag and latency
- Synchronizes the refresh rate of a compatible monitor to the frame rate of your content, however much it varies
- Monitor partners are validating with drivers from AMD now
Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.
Introducing AMD LiquidVR
LiquidVR™ is an AMD initiative dedicated to making VR as comfortable and realistic as possible by creating and maintaining what’s known as “presence” — a state of immersive awareness where situations, objects, or characters within the virtual world seem “real.” Guided by close collaboration with key technology partners in the ecosystem, LiquidVR™ uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown.
Your games now sound as good as they look
The expectations of gamers have never been higher. Graphics quality and processing speed have advanced rapidly, and the games of today are light years ahead of those from just a few years ago. But advancements in game audio have been more sporadic and less widely adopted.
Sound is a critically important part of the immersive experience for gamers and sound engineers are eager to advance their art, but they haven’t enjoyed the same kind of attention that continually drives graphics improvements. Until now.
What it means for gamers
By leveraging AMD TrueAudio technology, game developers now have the ability to recreate acoustic environments with incredible fidelity, and to bring them to every gamer. With AMD technology inside all the most popular “next-generation” gaming platforms, including the PC, gamers across the entire industry will finally enjoy the best audio today’s technology can offer.
Enhanced Unified Video Decoder 3 (UVD 3)
Watch the hottest Blu-ray movies or other HD content at full 1080p (and beyond !) display resolution. Enjoy a feature rich video experience with enhanced Unified Video Decoder 3 (UVD 3), offloading the bulk of the video decoding tasks from the CPU to the GPU allowing for a cooler, quieter and more balanced system.
Während AMDs Fury-Serie auf die neue Fiji-GPU setzt, handelt es sich bei der neuen R9-300-Serie in erster Linie um schnellere Varianten der Radeon-R9-200-Serie mit durchweg bekannten, alten GPUs. Dennoch gibt es Unterschiede zu den vorherigen Modellen, denen ComputerBase nachgegangen ist. Pünktlich zum Start der Radeon-R7/R9-300-Serie kann ComputerBase erste eigene Benchmarks liefern und zeigt die Unterschiede der alten und neuen Grafikkarten-Serie von AMD auf. Darüber hinaus ist ein aller erster kurzer Blick auf Partnerkarten von Asus und Sapphire möglich.